Fitz&Pop's Tabletops
Krafting Krowns cards and dice

Automated playtesting · for designers

Find the broken parts before you print them

Playtesting is where good games are made — and where most designers run out of time and money. You need thousands of games to trust your data, and gathering humans to play them takes months. We do it in minutes. Upload your rules and components; we run automated, simulated playtests and hand back a readable report — the evidence you need to fix the game before a print run or a crowdfunding campaign.

Yes, we use AI. Here's exactly how.

The tabletop community's concerns about AI matter. In order to be transparent: this tool uses AI to simulate plays. Our games remain 100% human.

What the AI does

  • Rapidly simulates thousands of plays to identify imbalances and strategy exploits
  • Turns in a configurable report with insights and suggestions for fixes
  • Runs the statistical analyses and complex math most designers don't want to do by hand

What the AI doesn't do

  • It doesn't design your game for you
  • It doesn't make or replace human art or take away your decision-making power
  • It doesn't hand your data or content over to a frontier AI lab
Model runs on our hardware – you aren't subject to anybody else's terms of service Assets are stored on Google Cloud You have the right to be forgotten. Your data will be deleted at your request

How it works

Three steps from prototype to the data you need — we onboard every designer personally so the setup is right.

1

Send us your game

Your rules and components — or we help you get them into shape. We onboard you personally so the setup is accurate.

2

We run the playtests

Thousands of simulated games in minutes. The AI model runs locally on our own machines — your game never leaves them.

3

You get readable reports

Balance, win-rate skews, dominant lines and dead cards — clear data you can act on. Optional design and illustration polish from Ernestas.

Stefano and Ernestas

Guidance, not replacement

Human testing still matters — we help you get there

Automated testing guides your decisions and speeds you toward great human playtesting. It never replaces the people who sit down, play, and fall in love with your game. A game needs spirit — real humans have to actually play it and love it, even if it's a little unbalanced here or there — and that's something only they can give it.

If you're holding a primitive prototype, we help you find the right direction before you spend time and money on live human testing. If you've got a game you believe is finished — ideally one you've already tested live with real people, maybe even with final art — we help you finalize it and de-risk it before you print or crowdfund. Either way, the humans stay at the heart of it. We just help you reach them faster, and with better evidence.

Finished games — this is what yours could look like

Polished, illustrated, and playtested to death. This is the finish line we help designers reach.

Krafting Krowns cover art
Flagship

Krafting Krowns

A strategic dice-placement card game. Six factions compete to gather what they need and be the first to kraft the Krown — with custom eight-sided dice driving every turn.

You.Goat.Magic! cover art

You.Goat.Magic!

Card game

Playful, colour-driven and quick to learn — a Fitz&Pop's original you can try in the arcade.

Works in progress — this is how early-stage prototypes can work

Every finished game started here. BLOODRUSH and Best Friend are active prototypes with placeholder art — playable, evolving, and an honest look at how a game develops from raw concept toward something you'd want to own. They're primitive on purpose: a reminder of why rigorous playtesting matters at every stage.

BLOODRUSH prototype placeholder art

BLOODRUSH

Asymmetric duel · prototype

Vampires versus cowboys in an asymmetric standoff — two sides, two very different ways to win. Still being tested and refined, with placeholder art. This is what a game looks like mid-process.

Best Friend prototype placeholder art

Best Friend

Tabletop game · prototype

A hand-crafted original in active development, still using placeholder art. Early-stage, honest, and getting better with every round of testing. Watch this space.

Let's talk

Ready to stress-test your game?

Playtesting is a hands-on, consultative service right now — we onboard every designer personally so the data is accurate. Tell us about your game and we'll set up an intro. You can also jump straight into the Arcade and play our published games.