
Games that grow with you
Krafting Krowns launched at SPIEL Essen 2025 to an amazing reception—but we're just getting started. At Fitz&Pop's, every game stays a work-in-progress, evolving through playtests, feedback, and ideas from our active community. We design the foundations; our players help us perfect them.

Stefano Virgilli
Meet Stefano, who blends board game mechanisms like a master bartender crafts cocktails. Give him any combination of mechanics—worker placement, engine building, area control—and he'll shake them up into something surprisingly fresh and entertaining. What sets him apart is speed: he can rapidly prototype game concepts, finding that sweet spot where different systems create satisfying "aha!" moments that keep players coming back for more.

Ernestas Jasilionis
Meet Ernestas, our art director who proves that human creativity still reigns supreme. While the world rushes toward automated everything, Ernestas takes the opposite approach—every single illustration is meticulously crafted through his hands-on art direction and artistic execution. No algorithms, no shortcuts, just pure creative vision and genuine human artistry at its finest.

Our games are packed with humor and quirky characters that'll have you laughing while you strategize. Don't let the fun looks fool you—our games may make you chuckle, but they'll also make you think!

We believe the best games combine accessible fun with surprising depth, creating experiences that are easy to enjoy but challenging to master. Why play it safe when you can play it spectacular?
Welcome to Krystalia
A strategic board game featuring unique eight-sided dice that serve dual purposes for both bidding and crafting phases.
The Fitz&Pop's Arcade
The Arcade is a digital playground where our board games — and yours — get played thousands of times over by AI, in minutes. Playtesting is the board game industry's biggest bottleneck: designers burn months and budgets gathering people to find the balance flaws that sink a game. The Arcade compresses that into an afternoon, surfacing win-rate skews, dominant strategies and dead cards before a single copy is printed. Rigorous testing used to be a luxury only big studios could afford — now it's a click.
AI plays full games at scale, generating a year's worth of structured playtest data before lunch.
Balance, win-rates, dominant lines and the cards nobody plays — the evidence to fix a game before you print or crowdfund.
The model runs on our own hardware. Your unpublished game never leaves it.